Game Design Tips for Happy Players
Tips for a great game that make players happy.
Fun game mechanic before everything
A player should be able to just play with the main mechanic whether that is a character or abstract entity and have fun. That might even just be a button press but make it interesting and like candy.
Easy to approach, Difficult to master
Games should be fun and challenging. They should help players get started, and have levels of difficulty for players of all levels that are easy to approach to difficult to master.
A reason to play, today
The game needs to provide the player with a desire to open the game and play. That desire can be fun, friends, challenges, fair calls to action like a reward or reason to play now or soon.
Lots of content but focused with clarity over confusion
Boost clarity and lessen confusion of your game content. The appearance of content needs to be deep, but too much at once can be overload.
The general rule of usability applies: three or less is seen as simple, seven or more is seen as complex.
For your immediate actions go for three, for your game world or space go for more than seven.
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