Type to explore Drawk studio productions
Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.
Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.
TL;DR: Successful game studios avoid locking their business into a single commercial runtime. By establishing a clean five-tier agnostic seam (canonical JSON data, golden contract vectors, engine-free C#/C++ cores, and…
TL;DR: WebGL was built on OpenGL ES, relying on a stateful global context where settings linger across draw calls and variables connect by string names. WebGPU mirrors modern GPU design (Metal, Vulkan, Direct3D 12):…
TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…
Experimental prototypes, arcade games, and creative code.
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Key releases, engineering milestones, and client systems.
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