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Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.
Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.
TL;DR: WebGL was built on OpenGL ES, relying on a stateful global context where settings linger across draw calls and variables connect by string names. WebGPU mirrors modern GPU design (Metal, Vulkan, Direct3D 12):…
Experimental prototypes, arcade games, and creative code.
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Key releases, engineering milestones, and client systems.
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