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Interactive web experiences, data visualizations, and 3D on the web with Three.js, WebGL, WebGPU, Canvas, SVG, d3.js, and WebAssembly.
Technology research, proof-of-concept development, and emerging platform exploration. New markets, new platforms, and future-ready technology evaluation.
Posts
Multi-Engine Architecture: Choosing Between Unity, Unreal, Godot, and Custom Web Graphics
November 2, 2026TL;DR: Successful game studios avoid locking their business into a single commercial runtime. By establishing a clean five-tier agnostic seam (canonical JSON data, golden contract vectors, engine-free C#/C++ cores, and…
WebGL vs. WebGPU: The Shift from Global State to Immutable Pipelines
October 30, 2026TL;DR: WebGL was built on OpenGL ES, relying on a stateful global context where settings linger across draw calls and variables connect by string names. WebGPU mirrors modern GPU design (Metal, Vulkan, Direct3D 12):…