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Interactive web experiences, data visualizations, and 3D on the web with Three.js, WebGL, WebGPU, Canvas, SVG, d3.js, and WebAssembly.
Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.
Posts
WebGL vs. WebGPU: The Shift from Global State to Immutable Pipelines
October 30, 2026TL;DR: WebGL was built on OpenGL ES, relying on a stateful global context where settings linger across draw calls and variables connect by string names. WebGPU mirrors modern GPU design (Metal, Vulkan, Direct3D 12):…
TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…