Interactive networking laboratory contrasting TCP stream stalls against sans-IO RUDP over WebRTC DataChannels with live jitter, synthetic loss, and a 32-bit sliding ack bitfield inspector.
Live Lab Stage
Select any experiment below to launch it directly in the live sandbox player, or visit its dedicated lab page.
Run networking simulations, WebGL shaders, card physics, and tools directly in this page.
Labs Catalog
All labs are listed newest to oldest, and every item has a dedicated page at /labs/[slug].
Deterministic multi-target system projection compiling one canonical JSON model across Unity, Unreal, WebGL, Flutter, Godot, and .NET Core runtimes.
Browser-native retro arcade engine hosting Dude Drop, Bot Bonk, and classic Commodore 64 and Macintosh 68K clones with simulated phosphor scanlines.
Interactive 3D card physics sandbox powered by Three.js featuring procedural deck generation, card fanning, drag-and-drop mechanics, and spatial tabletop interaction.