Contact

Type to explore Drawk studio productions

Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Tag: Physics

Showing production work tagged with Physics across Products, Projects, Services, Posts, and Labs.

Filter by Tag:
Mobile (46) Game Development (44) iOS (42) Games (40) C# (32) Web (29) Android (24) Mobile App Development (23) Unity (23) Racing (21) Systems Architecture (19) .NET (16) Arcade (16) AI (15) Backend (15) C++ (15) Sports (14) Cloud (13) API Development (12) Physics (12) Cross-Platform (11) Education (11) Game Engineering (11) Web Development (11) WebGL (11) Multiplayer (10) Software Architecture (10) JavaScript (9) Multiplayer Development (9) Objective-C (9) PC / Steam (9) Steam (9) Architecture (8) Frontend (8) Game Dev (8) Platform Engineering (8) Unity 3D (8) Web Applications (8) Windows (8) 3D (7) API Development (7) Off-Road (7) Python (7) Automotive (6) Azure (6) Cloud Architecture (6) Console (6) Enterprise (6) Graphics (6) Interactive (6) TypeScript (6) WCAG Accessibility (6) App Store (5) Creative Design (5) Desktop (5) Developer Tools (5) Google Play Store (5) Interactive Development (5) JSON (5) REST APIs (5) Shaders (5) SQL (5) Three.js (5) WebGPU (5) Automation (4) AWS (4) CSS3 (4) Educational (4) HTML5 (4) PlayStation (4) Product (4) R&D (4) UI / UX Design (4) UX / UI (4) WebRTC (4) Xbox (4) Action (3) Augmented Reality (3) Cloud Development (3) Community & Social (3) Fintech (3) GLSL (3) Google Cloud (3) gRPC (3) Healthcare (3) HLSL (3) Java (3) Leadership (3) Model Context Protocol (MCP) (3) Protocol Buffers (3) React (3) Simulation (3) Social (3) UDP (3) UI/UX Design (3) Unreal Engine (3) WebAssembly (3) WGSL Shaders (3) APIs (2) ASP.NET Core (2) Canvas (2) d3.js (2) Database (2) Emulation (2) Fleet Defense (2) Innovation (2) macOS (2) Microservices (2) Netcode (2) Node.js (2) PHP (2) Retrieval-Augmented Generation (RAG) (2) Sandbox (2) Shader Graph (2) Universal Render Pipeline (2) WebSockets (2) Xamarin (2) .NET MAUI (1) Adobe Flash (1) Agentic AI Systems (1) Apache CouchDB (1) CI / CD (1) Clean Architecture (1) Design Philosophy (1) DevOps (1) Engineering Mindset (1) Flask (1) Flecs ECS (1) Flutter (1) Game Center (1) Game Design (1) Game Mechanics (1) GameNetworkingSockets (1) Google App Engine (1) Growth Engineering (1) Handlebars (1) Interface (1) Kotlin (1) Large Language Models (LLM) (1) LLM APIs & Tool Calling (1) Luau (1) macOS (1) MERS (1) Microsoft SQL Server (1) MISMO (1) MySQL (1) Oracle Database (1) Product Development (1) Prototype (1) Research (1) Retro & Arcade (1) Role-Playing Game (1) Security (1) Shooter (1) Spatial Computing (1) SQLite (1) StoreKit (1) Swift (1) Tips & Techniques (1) Universal Windows Platform (1) Video (1) WebKit (1) × Clear Filter

Products

NOS Pro Drift

Official Formula DRIFT mobile racing title developed in partnership with NOS Energy Drink featuring champion driver Chris Forsberg and his custom 370Z on iOS and Android.

Projects

SupaSupaCross

Arcade racing motocross game with/part of SupaSupa Games. Available on Apple iOS Universal, Amazon, and Google. Gameplay, progression, and game systems engineering.

Kimi Raikkonen IceOne Racing

White label racing title for well-known European racing team while at Impossible Interactive. iOS Universal. Programmer/Developer on gameplay, racing systems, and production.

2XL Supercross

Multiple versions for US and 2XL Asia. Lead Programmer on 2XL Supercross HD US/Asia (iOS Universal). Programmer on PC (Steam) and update with gameplay/UI/StoreKit/unlocks/crypto/HD graphics across all devices.

2XL Trophylite Rally

2XL TROPHYLITE Rally iPhone/iPod Touch + HD iPad. Stats, achievements, UI, networking, web, multiplatform threading, secure web libs, webkit html5 views.

2XL ATV Offroad

2XL ATV Offroad and 2XL ATV Offroad Lite (Sponsored) for iPhone/iPod Touch. Programmer on gameplay and game systems.

SupaSupaOffroad

Arcade offroad racing game sequel to SupaSupaCross featuring all-terrain vehicles, trophy trucks, buggies, boost pads, dynamic dirt tracks, and jump stunts. Multiplatform mobile development with Unity 3D and C# for iOS and Android.

NOS Pro Drift

Official Formula DRIFT mobile racing title created in partnership with NOS Energy Drink featuring champion driver Chris Forsberg and his custom Nissan 370Z. Realistic drifting physics, custom tracks including Long Beach street course, vehicle tuning, and mobile loyalty integration. Shipped on iOS and Android.

Jeremy McGrath's Offroad

Console and mobile offroad racing title featuring 7-time AMA supercross champion Jeremy McGrath. Dynamic track deformation, 1080p 60fps console racing engine, multiplayer, vehicle upgrades, and physics. Developed with 2XL Games for Xbox 360, PlayStation Network, and mobile.

Services

Full-cycle game development for mobile, web, desktop, and console. Unity 3D, Unreal, WebGL, custom engines. Gameplay, systems, networking, audio, UI, and production.

Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.