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Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Tag: Web

Showing production work tagged with Web across Products, Projects, Services, Posts, and Labs.

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Products

Design.org Platform

Digital community and career development platform providing tools, mentorship, and educational resources for digital designers and engineers worldwide.

Projects

Arches

One canonical JSON bundle, projected across six architectures and seven engine targets, deterministically, so the differences between them are derived rather than asserted.

EscrowTab Digital Mortgage Platform

Chief architect of digital mortgage platform: web app, mobile/tablet app, APIs, drawing, rendering, digital signatures, notaries, and document management. MERS, MISMO (v1.02, v3, eNote), GSE (Fannie + Freddie) implementation and certification. .NET, Xamarin, UWP, Android, iOS, Azure, AWS.

Drove Social Platform

Social network, social graph, mapping, chat/messaging, and education data harvesting from multiple sources including IPEDS. Interactive development with Three.js, d3.js, canvas, html5. .NET, Javascript, SQL, Graph, APIs.

2XL Live Systems

Client + server SDK development with standards-based multiplatform multithreaded secure network library. Implemented 2XL Live (live.2xlgames.com) and Your Real Rewards (leaderboards, achievements, stats). JSON messaging, secure messaging, game client webkit-based UI.

PrizeLogic Instant Win Engine

Architected and developed first iteration of PrizeLogic instant win engine, game engines, server and clients. APIs for use across all platforms (.NET, PHP, Java, Python). Games and game engines used in promotions.

eMarketing Enterprise SDLC

SDLC enterprise development for Kraft, ACCO, GP, Novartis, Forever Living, Schiff Vitamins and 50+ brands. Websites, games, game engines, interactives in Flash, Silverlight, HTML/Javascript. Developed prizelogic.com and sampletize.com code bases.

iPhysicianNet eDetailing Platform

Medical eDetailing platform with video conferencing between doctors and pharmaceuticals. Website, intranet, illustrations, marketing materials, iGuy cartoon, media programming, Flash/PDF/Video integration.

Drawlabs Website

Drawlabs game studio website built on Python Flask. Portfolio, studio showcase, and game studio web presence.

Drawk Portfolio Site

Drawk portfolio and product showcase site. Multi-brand site covering drawlabs, drawcode, and drawlogic with data-driven architecture on ASP.NET Core.

Design.org Platform

Creative community, design education, and professional growth platform providing tools, mentorship, and resources for digital designers and engineers. Scalable web architecture, component design system, and cloud APIs. .NET, TypeScript, React, SQL.

Services

Full-cycle game development for mobile, web, desktop, and console. Unity 3D, Unreal, WebGL, custom engines. Gameplay, systems, networking, audio, UI, and production.

Modern web sites, web applications, and web services. HTML5, CSS3, JavaScript, TypeScript, Node.js, React, ASP.NET Core, REST APIs, and cloud-hosted services.

Interactive web experiences, data visualizations, and 3D on the web with Three.js, WebGL, WebGPU, Canvas, SVG, d3.js, and WebAssembly.

End-to-end product research, ideation, development, and launch. From concept to ship across web, mobile, desktop, and game products.

REST, gRPC, WebSocket, and GraphQL API design and development. Syndication services, third-party integrations, and standards-based implementations.

Technology research, proof-of-concept development, and emerging platform exploration. New markets, new platforms, and future-ready technology evaluation.

User interface and user experience design for games, web, and mobile applications. Wireframing, prototyping, visual design, and production-ready UI.

Enterprise cloud systems engineered for scale, reliability, and security. Containerized microservices, event-driven pipelines, relational and NoSQL databases, and zero-downtime CI/CD deployment automation.

Practical agentic workflows and intelligent orchestration for complex domain automation. Resilient multi-agent architectures, Model Context Protocol (MCP) tool servers, RAG knowledge pipelines, and self-correcting evaluation loops.

Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.

Posts

TL;DR: Successful game studios avoid locking their business into a single commercial runtime. By establishing a clean five-tier agnostic seam (canonical JSON data, golden contract vectors, engine-free C#/C++ cores, and…

TL;DR: WebGL was built on OpenGL ES, relying on a stateful global context where settings linger across draw calls and variables connect by string names. WebGPU mirrors modern GPU design (Metal, Vulkan, Direct3D 12):…