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Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Tag: Systems

Showing production work tagged with Systems across Products, Projects, Services, Posts, and Labs.

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Projects

Arches

One canonical JSON bundle, projected across six architectures and seven engine targets, deterministically, so the differences between them are derived rather than asserted.

Hytale

Open-world sandbox RPG combining sandbox exploration with detailed RPG storytelling. Procedurally generated world with handcrafted adventure scenarios, unique biomes, and co-op gameplay. Block-by-block construction, scripting, and minigame creation. Custom game engine with C++, Luau, Python, flecs ECS, Valve GameNetworkingSockets, WebRTC. Anti-cheat, parental controls, character customization, community servers (shared-source code), and Hytale Model Maker for 3D modeling and animation.

2XL Live Systems

Client + server SDK development with standards-based multiplatform multithreaded secure network library. Implemented 2XL Live (live.2xlgames.com) and Your Real Rewards (leaderboards, achievements, stats). JSON messaging, secure messaging, game client webkit-based UI.

PrizeLogic Instant Win Engine

Architected and developed first iteration of PrizeLogic instant win engine, game engines, server and clients. APIs for use across all platforms (.NET, PHP, Java, Python). Games and game engines used in promotions.

eMarketing Enterprise SDLC

SDLC enterprise development for Kraft, ACCO, GP, Novartis, Forever Living, Schiff Vitamins and 50+ brands. Websites, games, game engines, interactives in Flash, Silverlight, HTML/Javascript. Developed prizelogic.com and sampletize.com code bases.

Drawk Portfolio Site

Drawk portfolio and product showcase site. Multi-brand site covering drawlabs, drawcode, and drawlogic with data-driven architecture on ASP.NET Core.

Services

System design and architecture for complex software products. API design, data modeling, cloud architecture, platform selection, and technical direction.

Multiplayer game and real-time application development. Client/server architecture, WebRTC, WebSockets, gRPC, Photon, Netcode, enet/raknet, and custom networking solutions.

End-to-end product research, ideation, development, and launch. From concept to ship across web, mobile, desktop, and game products.

Technology research, proof-of-concept development, and emerging platform exploration. New markets, new platforms, and future-ready technology evaluation.

Enterprise cloud systems engineered for scale, reliability, and security. Containerized microservices, event-driven pipelines, relational and NoSQL databases, and zero-downtime CI/CD deployment automation.

Practical agentic workflows and intelligent orchestration for complex domain automation. Resilient multi-agent architectures, Model Context Protocol (MCP) tool servers, RAG knowledge pipelines, and self-correcting evaluation loops.

Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.

Posts

TL;DR: Adding more engineers to an ambitious project almost never speeds it up. Communication channels scale quadratically according to the combinatorial formula C = N \times (N - 1) / 2. A tight team of 4 people manages…