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Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Tag: Cross-Platform

Showing production work tagged with Cross-Platform across Products, Projects, Services, Posts, and Labs.

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Projects

Arches

One canonical JSON bundle, projected across six architectures and seven engine targets, deterministically, so the differences between them are derived rather than asserted.

Hytale

Open-world sandbox RPG combining sandbox exploration with detailed RPG storytelling. Procedurally generated world with handcrafted adventure scenarios, unique biomes, and co-op gameplay. Block-by-block construction, scripting, and minigame creation. Custom game engine with C++, Luau, Python, flecs ECS, Valve GameNetworkingSockets, WebRTC. Anti-cheat, parental controls, character customization, community servers (shared-source code), and Hytale Model Maker for 3D modeling and animation.

EscrowTab Digital Mortgage Platform

Chief architect of digital mortgage platform: web app, mobile/tablet app, APIs, drawing, rendering, digital signatures, notaries, and document management. MERS, MISMO (v1.02, v3, eNote), GSE (Fannie + Freddie) implementation and certification. .NET, Xamarin, UWP, Android, iOS, Azure, AWS.

2XL Live Systems

Client + server SDK development with standards-based multiplatform multithreaded secure network library. Implemented 2XL Live (live.2xlgames.com) and Your Real Rewards (leaderboards, achievements, stats). JSON messaging, secure messaging, game client webkit-based UI.

Jeremy McGrath's Offroad

Console and mobile offroad racing title featuring 7-time AMA supercross champion Jeremy McGrath. Dynamic track deformation, 1080p 60fps console racing engine, multiplayer, vehicle upgrades, and physics. Developed with 2XL Games for Xbox 360, PlayStation Network, and mobile.

Services

Native and cross-platform mobile application development for iOS and Android. Swift, Objective-C, Kotlin, Xamarin/MAUI, Unity, and React Native.

System design and architecture for complex software products. API design, data modeling, cloud architecture, platform selection, and technical direction.

Multiplayer game and real-time application development. Client/server architecture, WebRTC, WebSockets, gRPC, Photon, Netcode, enet/raknet, and custom networking solutions.

End-to-end product research, ideation, development, and launch. From concept to ship across web, mobile, desktop, and game products.

Posts

TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…

TL;DR: For cross-platform projects, stick strictly to lowercase alphanumeric characters (a-z, 0-9) separated by dots (.). Android allows underscores (_) but strictly rejects dashes (-). iOS allows hyphens/dashes (-) but…